** Under Construction 🦺 🚧 Updates in progress Please excuse the mess**
Note: Passwords are updated frequently. Please reach out for most recent.

Work, work, work...

"Good design successfully manages the tensions between user needs, technology feasibility, and business viability." — Tim Brown
Request resume or Password

card 01

card 02

card 03

Present | UX/ Product Designer

Freelance

Gig economy

Currently freelancing for web and mobile experiences while looking for new full time opportunities, where I can make full life-cycle impacts.

Currently updating

Freelancing has always provided experiences that not only present learning opportunities around client management and business Ops, but in allowing a freedom you may not be able to find working for larger or more established companies or agencies. Freedoms to experiment in ways that are seen as too risky or at odds with a particular style or brand presence. These opportunities have helped me grow by allowing me to experiment through my curiosities.

Team Structure

Right arrow icon

Team Structure

X close icon

Product team: Squads

Our product teams operated in small, cross-functional squads, each led by a Product Manager, Product Designer, Tech Lead, and Data Analyst, with a varying number of developers. Given our lean teams and broad product areas, collaboration and flexibility were key.

  • Team Operations + Staff Ops- Admin tools, ResearchOps, and internal staff support
  • Researcher experience- Researcher workflows (2 squads were focused here)
  • Panel Value- Participant panels & data quality
  • Growth- Driving adoption and engagement

Design Team

Our small but agile design team included three senior designers (including me), two mid/junior designers, and a player/coach design manager. In Q1 2023, the team shrank but continued supporting the 4 product squads, the design system, and a product refresh initiative aimed at modernizing the platform.

Diagram of product design team structure that shows organization of team with 5 designers and a design manager. Also shows design system team organziation with a front end dev and varying support from other devs

Role & Responsibilities

Right arrow icon

Role & Responsibilities

X close icon
Diagram of activities that I generally had to do during each project which span across the whole product creation life cycle.

As the senior designer for Team Operations and Staff Operations, I shaped solutions that served both customers and internal teams across the product lifecycle.

  • Team Operations: Enabled research admins to scale research effectively.
  • Staff Operations: Improved internal tools to enhance customer support.

Collaboration & Impact

My role involved close collaboration with Product Managers and developers throughout the entire product lifecycle, from initial discovery to post-launch iteration. Key aspects of my contributions included:

  • Partnering with PMs and developers to define problems and opportunities.
  • Leading working sessions and ideation workshops to generate solutions.
  • Planning and conducting user research to gather critical insights.
  • Coordinating development syncs to ensure smooth execution of designs.
  • Driving design strategy, ensuring WCAG 2.1 accessibility standards were met, and contributing to the evolution of our UI system.
  • Mentoring other designers within the various squads.
Diagram of activities that I generally had to do during each project which span across the whole product creation life cycle.

I also fostered a positive and collaborative team environment, believing that a lighthearted approach helps navigate challenges and ultimately leads to better solutions rooted in a deep understanding of customer needs.

Process & Approach

Right arrow icon

Process & Approach

X close icon

I’ve written before on how I approach new projects and problem spaces. I've learned that no single process is universally applicable—what matters is how it’s applied.

Modified evolution Illustration by Michael Houtz

While the core principles of how I approach new projects remain consistent, I recognize that every company and team presents unique challenges demanding process adaptability. At User Interviews, we embraced a continuous discovery model to iteratively refine our understanding and solutions through ongoing insights. This evolutionary approach to process, prioritizing flexibility, allowed for consistent, small improvements that led to meaningful growth.

Application of Process at User Interviews

Yoda gif that says "Mind what you have learned. Save you it can."

As a research-driven designer at User Interviews, my approach emphasized continuous progress and insight gathering. This manifested in starting every project by asking: "What do I know?", "What do I not know?", and "What do I need to move forward?" The User Interviews environment fostered a reliance on mixed-methods research to rapidly understand people, problems, and processes. Projects typically began with discovery to identify focus areas, followed by targeted problem-solving efforts with their own research and design cycles.

As a research-driven designer, I played a key role in determining the types of research efforts we pursued. My responsibilities included:

  • Identifying the right research methods based on what information was needed and available time.
  • Collaborating closely with my Product Manager to define research criteria, primary objectives, and interview guides.
  • Synthesizing research findings to inform product decisions and ensure we were solving the right problems, ultimately guiding our designs towards impactful outcomes grounded in real user insights, balancing speed with depth.

Ultimately, my goal was to ensure every design decision was grounded in real user insights, balancing speed with depth to drive impactful outcomes.

Graph key for representative circles for each team role and a diagram of basic squad structure.

Tools & Tech

Just a quick list of the tools I used for the whole process of research, design, and dev collaboration.

Design & Collaboration

Figma/FigJam • Loom • Miro • App Cues

Research & Analytics:

Zoom • Grain • User Interviews • EnjoyHQ • Maze • Optimal Workshop • Survey Monkey • Mixpanel • Mode • Microsoft Clarity